Food!

Oldie But still good.


Enjoy.


-OPMC

New Stuff.






As promised Ive got some new art for you all to see. These two pics were colored straight outta my sketchbook using my handy iphone camera and Photoshop CS2. Man, I miss drawing all day long.Im gonna start coloring some older pics ive done in my sketchbook and throw them up on the blog so be on the look out for those surfacing soon.

Im also going to start doing something a bit new. Im going to be doing a sketch a day in my sketchbook. Im going to be working on an artbook and want more up to date material so im going to be going in on the sketches starting tonight.

Im pretty exited. And for those of you who dont know, a "artbook" or "art bible" is a portfolio style collection of an artists work compiled together in a purchasable soft or hardcover publication for art lovers to buy and collect. Theres a handful of good sites out there that let you submit your images and organize your own books, but for my first artbook, i think ill be using lulu.com. Seeing as it takes along time to generate lots of material, I suppose Ill be wrapping my final for the book around next year some time.So if you all are interested in picking up a copy, its gonna be a while before its available....

Because most of my "one sketch a day" drawings will be going in my artbook, im not going to be submitting the sketches to any sites. There will still be new illustrations but just know the "bulk" of my work is going to be kept under wraps until my book is finalized.


Thanks for everyone out there whose been keeping up with me and supporting me and my art. More Illness is always coming your way.

See ya next time.

-OPMC






This is a re-up of my previous "b-boy" sketch that I did a couple pages ago...This pic is actually pretty old, im just a bit late submitting it to my blog. Its been a minute since I was able to throw a illustration  up on here. Ive been animating constantly for my school art test and side projects. Maaan,when I picked up my sketchbook a few days ago it felt like breathing again for the first time... Dont get me wrong, i love my animation, but its good to go back to my roots sometimes ya know? 


I hope you all enjoy the Re-Up.


-OPMC



Bugsy has an idea(blocking)

Bugsy has an idea. (blocking1) from Tuscanny Polk on Vimeo.


This is the lip sync portion of my animation art test. Just in the blocking stages right now. The finished version should be up soon.

Hope you all enjoy.

-Tuscanny Polk

an oldie.




An oder animation that I did using the "Lowman" rig character. Its pretty snappy and im sure ide be able to fix that now... I might pick this one back up and fix it if I ever get the time... or I might just start anew and work on another walk. Either way I think my next few animations will defiantly be with the Lowman character. I had alot of fun animating Lowman... I dont know what it is, but I think his elongated look attracts me to his character. I dig it.


hope you all enjoy.

-OPMC

Bugsy jump: take 2


i got some critiques and offset the arms and legs a bit in this updated animation. when Bugsy jumps his feet land onto the platform at different times, which gives his landing a more natural look. i also gave him more hang-time at the climax of his arc and made his landing a bit faster.

thanks to all those who gave me great critiques on this project.
more critiques are always welcome.

THIS WAS A CRAZY WEEKEND - gotta get back to work.

hope you all enjoy.

-OPMC

exploratory sketches: animation pre pro.







these are sketches and storyboards that i did for a animation that im working on. for those who are interested in getting into ANY type of animation i highly recommend doing some type of pre production sketches and storyboards like these. never too complicated. keep it simple, this is just getting your ideas down on paper. this step is VERY important. most animators, 2D or CG will tell you that they spend about 50% of their time working on these loose, exploratory sketches(if they have the luxury of time). hope you all enjoy.

-OPMC

Bugsy jump test


There comes a time at full sail as an animation student, when you are required to animate a scene with a certain character. animating this scene is a test that every student aspiring to be an animator must do before he or she is "approved" and allowed to pursue a career as a animator.in short, full sail dictates there students will specialize in and what will essentially be in that students demo reel upon graduation. many student have mixed feelings towards the school saying what they "can and cannot do on their OWN reels" . in tern, many students switch degrees because they dont want to have to "deal" with an art test- and thats fine. BUT my attitude towards this "test" it that, if i haven't practiced and sharpened my OWN skills to the point where my work docent reflect this; what is the point in having a desire to be an animator? eehh, just talking out the side of my neck here...

food for thought.

here is my first portion of my Art Test. its a jumping animation. these types of animations are basic in "premise" but fare from simple - every animator knows that. in a scene wuch as this one the animator needs to focus on timing, sense of weight, the arc of the jump, the speed and force in wich the character is jumping, the way the characters arms and legs swing, the overlapping actions of the characters garments, hair, tentacles, or in this case- antenna's; all wile paying attention to the 12 principles of animation. ive tried my best to do all of these things- and here is my result. there are still any flaws, it is not perfect. but that is what makes me a stronger animator, it is the same thing that sets me apart from other students and industry professionals, it is my undying pursuit of perfection. and in that pursuit, i am well aware of my current limitations and artistic blockades. i know the solution to those limitations and blockades; but the solutions are not easy to reach, but over time, i will have them- and in tern, new limitations and blockades will be revealed. and i will be ready to pursue them with even more enthusiasm than before, using calculated, and artistic guerrilla tactics.

dont get me wrong- im not TRYING to be perfect. please try not to misunderstand me; because that is not my goal.

i just enjoy pursuing perfection.

one day you all will enjoy me, enjoying that pursuit.

-OPMC

Mooms thoughts on cage matches.






Hello world.

this is what ive been doing with my free time outside of class. took me a couple weeks to animate simply because i was forced to stop frequently due to mundane class work and mel/python scripting projects. took me a while to figure out how to load audio clips into maya, but a buddy showed me how and once i did, this was my end result.

always more on the way so stay posted.


*audio for this video is a bit off in this post. the original video is synced well. i have no idea why blogger throws it off... :/

-OPMC

I B SKETCHIN...


ive been working alot in this new sketchbook i bought from a art store close to Full Sail. i like this sketchbook more than any other because it has BROWN PAPER!!! im completely digging the "textured" look of my sketches. ive been trying to get to my parents house to scan these babies in for some time now. i finally got the chance tonight and rushed home to throw em up.


hope you all enjoy.


-OPMC

Run with me?

Lately my entire sleep schedule has been completely out of wack.im truly beginning to believe that ive forgotten HOW to go to sleep without being completely exhausted mentally and physically. ive been forced to find new creative ways to fit personal animation projects and studies in my schedule between class work and class projects... its a very hard job. i mean i AM however learning CG modeling, Texturing and compositing in these class but ultimately, animation has my heart; therefore, im find myself even more-so committed to it than ever before.
i cant say ive exactly learned how to make my animation "fit into" my schedule because ive just been staying up every-night to about 5- 6AM to finish class work and animate a bit before i go to sleep for about a hr and a half before i arrive at school at 9.i know its not healthy but for some reason i like it. i like staying up and working until i feel like my soul is leaving my body or until my mind shuts off and pushes itself into a dormant state and lets my intuition take control. because when i do that, every artist knows what happens... you are elevated to a new plight of creativity. its like you become creativity, and you are no longest the artist, animator or writer. you become the art, the animation or the words...and for any artist... that simple aspect of the overwhelming fatigue makes it all worth it.
this animation was done about three weeks ago after i had completed about 5-6 walks. like the walks, it was done around 5 or 6am, and like this animation, im submitting this post at 6:52am while most of you are undoubtedly sleeping or getting ready to wake up... was it necessary to do it this way? no. was it completely worth it? hell yes. i hope you all enjoy.
*moom rig was created by, Ramtin Ahmadi

-OPMC
so this is the reason i haven't been able to update my blog as often as ive been wanting... lots of fun keying frames and finding "that perfect pose". well needless to say this particular animation is nowhere near perfect... however i enjoyed it and am proud to call it my fist "real" 3d animation... so upon completing this months "Fundamentals of Animation class" ive officially decided to animate my ass off in hopes of becoming a better animator... ive tried modeling, shading and lighting and none have seamed to stick with me as much as the art of computer animation has... funny- i love to draw and would love it if i could do it 24/7 nonstop; but for some reason i cant quite get the feel of 2d animation quite yet... i love the medium and have aspirations of learning pursuing it one day but as of now... i cant get pass the "rough" look of the line tests and the pre production of it all... 

anywho here is a robot orb animation!!!  


-OPMC