exploratory sketches: animation pre pro.







these are sketches and storyboards that i did for a animation that im working on. for those who are interested in getting into ANY type of animation i highly recommend doing some type of pre production sketches and storyboards like these. never too complicated. keep it simple, this is just getting your ideas down on paper. this step is VERY important. most animators, 2D or CG will tell you that they spend about 50% of their time working on these loose, exploratory sketches(if they have the luxury of time). hope you all enjoy.

-OPMC

Bugsy jump test


There comes a time at full sail as an animation student, when you are required to animate a scene with a certain character. animating this scene is a test that every student aspiring to be an animator must do before he or she is "approved" and allowed to pursue a career as a animator.in short, full sail dictates there students will specialize in and what will essentially be in that students demo reel upon graduation. many student have mixed feelings towards the school saying what they "can and cannot do on their OWN reels" . in tern, many students switch degrees because they dont want to have to "deal" with an art test- and thats fine. BUT my attitude towards this "test" it that, if i haven't practiced and sharpened my OWN skills to the point where my work docent reflect this; what is the point in having a desire to be an animator? eehh, just talking out the side of my neck here...

food for thought.

here is my first portion of my Art Test. its a jumping animation. these types of animations are basic in "premise" but fare from simple - every animator knows that. in a scene wuch as this one the animator needs to focus on timing, sense of weight, the arc of the jump, the speed and force in wich the character is jumping, the way the characters arms and legs swing, the overlapping actions of the characters garments, hair, tentacles, or in this case- antenna's; all wile paying attention to the 12 principles of animation. ive tried my best to do all of these things- and here is my result. there are still any flaws, it is not perfect. but that is what makes me a stronger animator, it is the same thing that sets me apart from other students and industry professionals, it is my undying pursuit of perfection. and in that pursuit, i am well aware of my current limitations and artistic blockades. i know the solution to those limitations and blockades; but the solutions are not easy to reach, but over time, i will have them- and in tern, new limitations and blockades will be revealed. and i will be ready to pursue them with even more enthusiasm than before, using calculated, and artistic guerrilla tactics.

dont get me wrong- im not TRYING to be perfect. please try not to misunderstand me; because that is not my goal.

i just enjoy pursuing perfection.

one day you all will enjoy me, enjoying that pursuit.

-OPMC